I had the pleasure to work on Skull & Bones, with Ubisoft Paris
During this production, I was tasked to create visuals for the African part of the game. From key arts to architectural set, we tried to create the most iconic designs, merging the principal features of African eastern architecture, and the right amount of detail.
Thanks a lot to my colleagues, for their support and their feedbacks!
Artistic Director: Cédric Humeau
Sr Concept Artist: Adrien Girod https://www.artstation.com/kurobot
Sr Concept Artist: Caroline Hirbec https://www.artstation.com/carolinehirbec
Concept Artist: Max Fieve https://www.artstation.com/maxfieve